Mobile game revenues beat out those of other platforms

Aaqib de Barabba | Jul 20, 2017

 

The upward trend in smartphone gaming revenues hit a milestone in 2016, having topped the revenues on sales of traditional console and PC games. According to industry analysts DFC Intelligence, last year revenues on mobile games surpassed $30 billion, up 32% on the year prior, with Asian countries like China being the greatest consumers of this kind of paid content. This an excellent thing for their fans, which means that they can experience the new feature of games in the near future. Moreover, this new feature will certainly bring new changes to our lives. It can not exactly know what this change is for now, but the time will tell.

 

Many people start using this product from an early time and learn about most of its features. This new updates still catches up public’s eyes and causes a great concern.The study, based on statistics from 30 of the most biggest mobile developers worldwide, points to several reasons for the boost in revenues after the successful transition to the dominant Freemium model, especially on the Android platform. Veteran studios like, for instance, Square Enix have been clever about adapting to the new times, creating mobile versions of products of the caliber of Hitman and Tomb Raider (both paid titles that have nonetheless become surprising hits, even when the number of free games is enormous), as well as free-to-play games based on successful brands like the MMO Final Fantasy XV.

 

 

We also found this interesting thing.The DFC Intelligence report is one of many to confirm this trend. At the start of this year an analysis from SuperData pegged revenues at $40 billion, beating out the figure for the PC industry by more than $5 billion, while still trailing the total for computer and console video games together. The new analysis does its accounting more reliably having added updated data from some Asian studios whose revenues had not yet been officially announced earlier this year. What’s clear is that digital entertainment apps are the ones that generate the most revenues by far. In fact, some 90% of all revenues from Android apps come from the video games category. The new feature is closer to the user’s daily need and public’s lives. In recent years, some products continue to appear. The new thoughts will expended to other areas for better public’s service.

 

To go back to Tencent, and to better understand the change in the paradigm coming from the West, its biggest title, Honor of Kings, is the most played game for mobile devices in the world today (and it hasn’t even been translated to English yet). According to App Annie and the firm QuestMobile, the game currently has 180 million active users, having generated revenues equal to $828 million in July alone.For the company, it is a real success, which means the product that they have invested a huge amount, is constantly improving and getting more and more attention.More data and information of ganmes can be found in the recent posts. New information will continue to be released. Keep an eye on our site and get the real-time updates and other latest information.